In recent years, new terrain has been entered with the viewing of visualizations of scientific data in virtual reality (VR). Thanks to the latest technologies, the entry through the acquisition and commission of complex VR system environments has become much easier. Against the background of the restrictions imposed by the current Corona Pandemic and the danger of misinterpreting the visualized data when viewed alone, collaborative working in VR becomes increasingly important. A standardized, easily accessible and collaborative application for established VR systems helps to prevent this. By using the Steam platform, which is mostly used by computer gamers worldwide, access to a central application for collaborative work is more user-friendly. The communication of the participants by voice via Push-To-Talk prevents possible misunderstandings and simplifies the discussion about the shown data. In addition, studies prove the advantage of learning in VR, as the brain is offered a complex experience, which promotes new connections in relation to the information shown. The advantages of collaborative visualization in combination with the realistic stereoscopic representation of flow simulations, as well as the experience beneficial to the brain compared to the conventional two-dimensional view, allows even less experienced users in rhinology to evaluate the consequences of changing geometries and the resulting flow conditions.