Problematic gambling (PG) affects college students at rates up to four times higher than the general population, yet traditional treatments such as CBT and self-exclusion often lack lasting effectiveness and engagement. This study tested a novel virtual reality (VR) intervention in which undergraduates with moderate-to-severe gambling symptoms completed four sessions of seeking and destroying gambling-related stimuli within a virtual casino. Participants reported significant reductions in gambling urges and behaviors, along with increased confidence in resisting gambling, with effects sustained at follow-up. Findings suggest that VR may offer a low-stigma, drug-free, and engaging tool for reducing PG, with potential applications to other addictive behaviors such as gaming and substance use.
Learning Objectives:
By the end of this session, participants will be able to:
1) Identify the unique risk factors for problematic gambling among college students
2) Assess the potential of VR-based interventions for addiction treatment
3) Discuss the potential for expanding VR approaches to address other compulsive and addictive behaviors.